Once you have read this please add a page to our Wiki and write about the following reflections:
Consider Marc Prensky's vision (“Listen to the Natives") for motivating students raised on interactional time with computers: “desirable goals, interesting choices, immediate and useful feedback, and opportunities to see . . . yourself improve.”
Prensky contrasts this “21st century” way of learning, which engages youth when they play computer and video games, with more traditional techniques, such as routinized group activities and lectures delivered by the teacher.
1) Discuss whether your classroom learning environment provides these four motivational conditions. How are goals for student work created in your class, how much choice do students have in their work, and how immediately can students tap into feedback that reflects their progress?
2) Pick one of these four elements—desirable goals, choices, immediate feedback, and the ability to see improvement—and brainstorm ways in which you and your students could use digital technologies available within your school to infuse that element more fully into academic work.
3) In what ways could your students experience desirable goals, choices, immediate feedback, and evidence of improvement that do not involve digital technologies?
"Listen to the Natives" by Marc Prensky (Educational Leadership, December 2005)
Once you have read this please add a page to our Wiki and write about the following reflections:
Consider Marc Prensky's vision (“Listen to the Natives") for motivating students raised on interactional time with computers: “desirable goals, interesting choices, immediate and useful feedback, and opportunities to see . . . yourself improve.”
Prensky contrasts this “21st century” way of learning, which engages youth when they play computer and video games, with more traditional techniques, such as routinized group activities and lectures delivered by the teacher.
1) Discuss whether your classroom learning environment provides these four motivational conditions. How are goals for student work created in your class, how much choice do students have in their work, and how immediately can students tap into feedback that reflects their progress?
2) Pick one of these four elements—desirable goals, choices, immediate feedback, and the ability to see improvement—and brainstorm ways in which you and your students could use digital technologies available within your school to infuse that element more fully into academic work.
3) In what ways could your students experience desirable goals, choices, immediate feedback, and evidence of improvement that do not involve digital technologies?